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The Land: Hazlan lies north of Bluetspur, in the southeastern corner of the Core. Barovia boders Hazlan in the west. To the east are the Nightmare Lands.

The eastern half of this domain spreads into lazy, rolling hills, which are grassy and easy to travel. In the west, the Balinoks rise up, and the terrain becomes rocky and rough. The northern part of the land is largely uninhabited wilderness.

Hazlan has two major towns, Toyalis and Sly-Var. Toyalis houses 8,000 people; Sly-Var, 4,500. The folk dwell in simple, whitewashed wooden homes with red tile roofs.

The Folk: The folk devote their efforts to pleasing a wizard named Hazlik. He is a tough man to please. The governors relay his commands, and the folk obey each one instantly. Noncompliance means death or a trip to "the tables." A simple misunderstanding may mean the same. These tables, of course, are where Hazlik performs his experiments. Fear of this fate makes Hazlani natives paranoid and distrustful. Were it not for the threat of burning on the border by the wall of fire that sometimes leaps up into the heavens when natives try to escape, they would leave en masse.  The culture level of this land is post-medieval/pre-renaissance.

The Lord: Hazlik, an evil wizard, rules this domain. Every inhabitant knows he's the absolute dictator. His small council of "governors" (basically killers) impose his will on the folk. Most enforcers are fighters equipped with scale mail and war hammers.

Encounters:

*Note-Hazlan is a cornucopia of strange creatures, many of them misshappen.

Common:                         Rare:

Bats                                 Berbalang

Wolves                            Darkenbeast

Deer                                Crimson death

Snake                               Imp

                                        Leucrotta

                                       Mongrel man