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Lamordia
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Lands of the Core

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The Land: Lamordia is a coastal domain in the northwestern section of the Core. Darkon, Falkovnia, and Dementlieu huddle at its sides and back, and seem to thrust Lamordia toward the Sea of Sorrows just as young boys might shove a buddy toward a daring situation. A freakish weather pattern blows out of the Northwest and targets Lamordia with its fury. In winter, ice floes clog the harbors, and great frozen slabs rear up on the rocky shore. Lamordia may be consumed by a blizzard while Darkon suffers only a drizzle and Dementlieu's skies are clear. In late spring, the snowmelt in Lamordia turns roads into deep, gluey mud. In the short, warm summers, clouds of mosquitoes drift across the domain, plaguing the deer and elk.

A forested ridge called the "Sleeping Beast" stretches along the eastern border of this domain. The ridge shelters Falkovnia from Lamordian storms. The Vuchar River slips past the southern edge of the Sleeping Beast, continuing north until it splinters into a delta.

Several islands can be found off the coast of Lamordia in the Sea of Sorrows. During low tide in summer, a muddy causeway links the islands to the mainland. It is possible to walk the causeway, but progress is slow, and the mud can engulf a man to his waist if he does not choose his footing carefully. Seabirds add to the hiker's worries by diving, harassing, and even attacking. When the tide is high, water covers the causeway. In winter, jutting slabs of ice join the isles to the mainland. To cross the ice safely, travelers need ropes and ice picks.

Lamordia has two settlements: Ludendorf and Neufurchtenburg, each housing fewer than 1,000 people. As in other domains, travelers will encounter isolated huts in the wilderness, but life here is too hard to attract many immigrants.

Schloss Mordenheim, Dr. Mordenheim's current estate, is north of Ludendorf on the coast. The mannor has reputation of being haunted, and the locals avoid it. They tolerate the doctor, but neither like nor trust him. The estate is set upon a cliff. In spring and summer, the waves crash against the rocks below. The cliff is dotted with caves.

Lamordians are even more fearful of a second locale, the Isle of Agony. Some claim it is home to a man-eating sea monster. Others call it "the devil's domicile." No one, not even adventurous young boys, will explore the island willingly.

The Folk: Lamordians are righteous and hardy folk who withstand the winters in good spirits. Blizzards may keep them indoors, but snow itself is no hindrance; they travel on skies, sleighs, and snowshoes. Most Lamordians are craftsmen. They spend the winter months carving furniture and building musical instruments. As soon as the snow melts and the roads are passable, their work is exported to other lands. The goods bring an excellent price, a third of which goes to the Baron. Several trappers live in isolated areas of the domain, as do a few miners. Shepherds winter their animals on the leeward side of the Sleeping Beast.  The culture level here is a strange combination of post-medieval and post-renaissance.

The Lamordian diet is rich in protein and fat. A pudding thickened with sheep's blood is a local favorite. Cheese made from goat's milk is dietary staple.

The Lord: Baron Von Aubrecker governs this land. He is an aristocrat who inhabits a castle perched on the Sleeping Beast. The castle lies several miles south of Ludendorf, and is linked by a well traveled road.

Encounters:

Common:                     Rare:

Wolves                        Bear

Caribou                        Flesh golems

Giant weasel                 Lycanthrope seawolf

Boar                             Giant lynx

Moose